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Sprite Castle 019: Shamus

Posted: October 14th, 2015, 10:01 pm
by m00npie
Title: Sprite Castle 019: Shamus
Date: Wed, 14 Oct 2015 21:45:27 +0000
Link: http://www.SpriteCastle.com/?p=365

Description: In this blink-and-you’ll-miss-it shooter, you’ll face more spiral drones, robo-droids, and snap jumpers than you can shake an ion-shiv at in your quest to defeat the Shadow in this week’s game, 1983’s SHAMUS by Synapse Software. If you would like to play along, you can find download links to emulators along with all the games […]

Re: Sprite Castle 019: Shamus

Posted: October 16th, 2015, 6:35 pm
by AArdvark
This game is almost as hard as Transformers...Grrrrrr!


THE
EVERYTHING KILLS
AARDVARK

Re: Sprite Castle 019: Shamus

Posted: October 19th, 2015, 9:35 am
by Flack
Amen to that. I think in the earlier levels, your advantage comes from the ability to shoot diagonally. If you line up horizontally against a bunch of robots you'll have no chance -- even if you blast your way through, a few latent bullets will still take you out.

Re: Sprite Castle 019: Shamus

Posted: October 20th, 2015, 8:15 am
by fergojisan
I love when a Flack podcast shows up on my iTunes. <3

Re: Sprite Castle 019: Shamus

Posted: October 20th, 2015, 8:43 am
by Flack
More than that, I love getting comments and feedback -- so thanks for that!

In a horrible timing coincidence, Player/Missile Podcast plugged Sprite Castle right as I was migrating the website from one host to another. As a result, I think a lot of people clicked on the link only to land on a "Hello World" blank site. The website is back up now -- well, 99% of it is, have to finish tweaking the theme again -- but man... bad coincidence. Hope I didn't miss out on an opportunity to gain a few new listeners!

Re: Sprite Castle 019: Shamus

Posted: October 20th, 2015, 6:47 pm
by AArdvark
Ok, even with my super duper jacked up Atari joystick I cant get anywhere with this. I know, a bad gamer blames his tools but WTF.

THE
GOIN' BACK TO PIRATES!
AARDVARK

Re: Sprite Castle 019: Shamus

Posted: October 20th, 2015, 6:52 pm
by Flack
It's hard for sure. The best technique I've figured out is entering each room, holding down the fire button and tapping the joystick multiple times in the direction I've entered. I can't imagine beating the game without using the maps. It's definitely tough.

Re: Sprite Castle 019: Shamus

Posted: October 21st, 2015, 7:38 pm
by AArdvark
One other thing I was going to ask about this game. I got to thinking that the whole backstory was made up after the game was programmed. Maybe the programmer designed the game one way but the PR guy thought Space Detective would sell more copies or something and they changed the story without changing the mechanics. It's just the vibe I got after listening to the SC episode and then actually playing the game.



THE
GILDED OVER
AARDVARK