Sprite Castle 031: Complete Computer Fireworks Celebration K

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Sprite Castle 031: Complete Computer Fireworks Celebration K

Postby m00npie » July 4th, 2016, 5:01 pm

Title: Sprite Castle 031: Complete Computer Fireworks Celebration Kit
Date: Mon, 04 Jul 2016 21:30:21 +0000
Link: http://spritecastle.com/sprite-castle-0 ... ation-kit/

Description: Support my podcasts on Patreon.com/RobOHara Happy 4th of July! On this mini-episode of Sprite Castle, we delve into one of the weirder programs on the Commodore 64, Activision’s 1985 COMPLETE COMPUTER FIREWORKS CELEBRATION KIT. Download the game in .D64 format HERE. Download ringtones from the game HERE. Next week we’ll be returning to our regular […]
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Re: Sprite Castle 031: Complete Computer Fireworks Celebrati

Postby obliterator918 » July 6th, 2016, 4:35 pm

What do you have set up for that (I presume) ANSI art display?
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Re: Sprite Castle 031: Complete Computer Fireworks Celebrati

Postby obliterator918 » July 6th, 2016, 4:40 pm

The layout of your video is cool. I like the 1702. This works a lot better than putting your video overlayed with the emulator output.
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Re: Sprite Castle 031: Complete Computer Fireworks Celebrati

Postby Flack » July 7th, 2016, 9:47 pm

obliterator918 wrote:What do you have set up for that (I presume) ANSI art display?

pyANS, an ANSI art display program running on a Raspberry Pi and a vertical monitor. It runs 24x7, even when I'm not recording. In fact, I'm not even at home and it's running right now!
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Re: Sprite Castle 031: Complete Computer Fireworks Celebrati

Postby Flack » July 7th, 2016, 9:48 pm

obliterator918 wrote:The layout of your video is cool. I like the 1702. This works a lot better than putting your video overlayed with the emulator output.

Thanks. The software does most of the work -- I just cropped the emulator part out.
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